To duplicate - select existing plane and press Shift + D and complete with a right mouse click or Enter.To rename - in the right upper corner in an Outliner double click on the Plane and change its name to LowPolyĪfter that, we will duplicate our existing plane and rename it as HighPoly.Because we will have 2 planes, let's rename it to some meaningful name. You should see just a plane in your scene now. To add plane - press Shift + A and then in Mesh sub-menu select Plane.I prefer to do that by once pressing A key, then pressing X and then accepting deletion by hitting Enter or by a mouse click.Īfter then we will add the plane to our scene.By default blender new projects will not be empty, so we will clean it empty. So we will start with a new empty blender project. High poly mesh - more detailed mesh from which we will bake details to the normal mapįor simplicity, we will use planes as our meshes.Low poly mesh - for which we will bake a normal map.Basic knowledge of how to use Blender and UE4.I am using Unreal Engine 4.22, but older versions also should work.(As I am creating this tutorial, I am using Blender 2.8 beta version, but it should not differ much in a stable release or newer versions.) Click here to get there faster.Īlso, there is video at the end where I show the whole process. If you feel that you are pretty well familiar with a blender and UE4 and you don't want to read this whole thing, there is a really short version near the end of this article. In this tutorial I will show how to bake normal maps in Blender 2.8 for UE4 and how to use them in UE4. Normal maps are a good way to get additional detail to the model without adding additional geometry to it.
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